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Get the latest Crysis 2 cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, achievements, guides, FAQs, walkthroughs, and more for PC (PC). CheatCodes.com has all you need to win every game you play!
Use the above links or scroll down see all to the PC cheats we have available for Crysis 2.
Disco Party
In 'Dead Man Walking' you get an new objective: 'Locate the Nanosuit Deep ScanCradle; Locate Gould.'Take the elevator down at the end of the level and then go down the hallway. Go rightand look for the security camera and a bank of equipment. Hop over the red rope andlook for a switch.Hold ACTION to flip the switch and a red light will turn on. Head back to the elevatorand hop another red rope to reach a second elevator. The switch will be glowing. HitACTION again to open it and you will see a strange sight: A CELL disco party in theelevator!!!
Weapon name: What it gives: SOCOM Pistol SCAR Standard US Assault Rifle FY71 Standard Korean Assault Rifle SMG Submachine Gun Shotgun Shotgun LAW Missile Launcher GaussRifle Gauss Rifle DSG1 Precision Sniper Rifle TACGun Tac Gun Hurricane Minigun GrenadeLauncher Grenade launcher AssaultScope Assault scope SniperScope Sniper scope LAMRifle Laser Pointer Module FragGrenade Grenade SmokeGrenade. Third Crisis is an adult tactical-RPG that follows the adventurer and hero known as Vibe. After a mission gone wrong, she’s forced to adjust to her new way of life in the lust-ridden town of Carceburg. Whether she gives in to the bliss of submission or uses her sexual appeal to her advantage on the battlefield is all up to you!
Console Cheat Codes
Open the game console by pressing the tilde (~) and then enter:
con_restricted 0And then press enter. This turns on the cheats for the game. Once that's entered, youcan use the following codes:
Minigame
When the credits screen is showing, press the FIRE button five times. It will start aminigame that you can play while the credits are still rolling.
Suit Module Upgrade List
The following is a list of all suit modules and their upgrades:
Third Crisis Game Cheats Xbox 360
Unlock New Game Plus
Complete the campaign for New Game Plus. You get to keep your armormodules at the least.
We have no easter eggs for Crysis 2 yet. If you have any unlockables please submit them.
We have no glitches for Crysis 2 yet. If you have any unlockables please submit them.
Created by: Chinbalba.Read the full guide...
We have no achievements or trophies for Crysis 2 yet. If you have any unlockables please submit them.
Rate
Third Crisis Gallery Unlock
Game Cheats:
Crysis 3 Console Commands
While playing, press the ~ (tilde) key to bring up the console. Type any of the following console commands for the desired effect.
Skip Intro Movies
CVar: g_skipIntro
Recommended to be placed in system.cfg
Skips the introduction movies that play before the main menu at game boot.
Default Value: Off
Fullscreen window mode
CVar: r_FullscreenWindow
Recommended to be placed in system.cfg
When enabled, selecting fullscreen in the menus will use a window that fills the screen, allowing easy alt-tab.
Windowed mode will behave as normal.
Default Value: Off
Disallow Fullscreen Pre-emption
CVar: r_FullscreenPreemption
Recommended to be placed in system.cfg
When enabled, Pop-ups such as instant message windows and other focus-stealing windows will not minimise the game.
Default Value: On
Force Output Monitor
CVar: r_overrideDXGIOutput
Recommended to be placed in system.cfg
Gives the number of display to use when creating the game window. 0 is the default/primary monitor and 1, 2, etc are displays after that. Allows you to create the window on a different monitor from your primary monitor (e.g. a TV or other external display)
Default Value: 0
Multi-GPU Support
CVar: r_MGPU
Recommended to be placed in system.cfg
Determines Multi-GPU support in engine.
Default Value: Autodetect
Disabled: No multi-GPU support.
Forced: Multi-GPU support is force-enabled.
Autodetect: CryEngine auto-detects whether or not to enable Multi-GPU support.
Hardware Gamma Level
CVar: r_Gamma
Recommended to be placed in system.cfg
Changes the hardware gamma level. Affects desktop as well.
Default Value: 1.0
Internal Occlusion Culling
CVar: e_CoverageBufferReproj
Recommended to be placed in autoexec.cfg
Controls the internal occlusion culling. You shouldnt need to modify this cvar, but if you encounter any popping with rapid moving, experiment with disabling this.
Default Value: On
Game Network Port
CVar: g_blaze_gamePort
Recommended to be placed in system.cfg
The network port games connections will be made on.
Third Crisis Cheat Codes
Enable Blaze VOIP
CVar: net_blaze_voip_enable
Recommended to be placed in system.cfg
Toggles whether Blaze VOIP is enabled or not.
Default Value: On
Enable Blaze VOIP PTT
CVar: net_blaze_voip_enable_ptt
Recommended to be placed in system.cfg
Toggles whether Blaze VOIP Push-to-talk is enabled or not.
Default Value: On
Enable Blaze VOIP
CVar: net_blaze_voip_playback_volume
Recommended to be placed in system.cfg
Sets the Blaze VOIP playback volume, in the range 0.0 to 1.0.
Default Value: 1.0 Full volume
Field of View
CVar: cl_fov
Recommended to be placed in system.cfg
The vertical field of view in degrees.
This controls several individual FOV controls That you can tweak manually if you prefer:
cl_FOV The main field of view
r_DrawNearFOV the field of view for nearby objects (held weapon, etc)
pl_movement.power_sprint_targetFOV The field of view while power sprinting
Default Value: 60
HUD Bobbing
CVar: cl_bobhud
Recommended to be placed in system.cfg
Controls the amount of bob hud which is applied.
Default is 1.0
HUD Canvas Adjustment
CVar: hud_canvas_width_adjustment
Recommended to be placed in system.cfg
Multiplayer only. Multiplies the width of the HUDs virtual canvas in cases where it may overlap monitor boundaries in multi-monitor setups. NOTE: before this multiplier is applied, the HUD clamps itself to a 16:9 res.
Default is 1.0
Hud Hide CVar: hud_hide
Recommended to be placed in system.cfg
If this cvar is true the HUD will be hidden from view completely.
Suitable for screenshots or very immersive play. NOTE: This feature is not fully supported, and this cvar value might need to be reset in game, e.g. on loading a save.
Default is off (hud visible)
Music Volume
CVar: s_MusicVolume
Recommended to be placed in system.cfg
Controls the volume of Music, in the range from 0.0 to 1.0.
Default is 1.0, full volume.
SFX Volume
CVar: s_SFXVolume
Recommended to be placed in system.cfg
Controls the volume of SFX, in the range from 0.0 to 1.0.
Default is 1.0, full volume.
Dialog Volume
CVar: s_DialogVolume
Recommended to be placed in system.cfg
Controls the volume of Dialog, in the range from 0.0 to 1.0.
Default is 1.0, full volume.
Max FPS Limit
CVar: sys_MaxFps
Recommended to be placed in system.cfg
Limits the frame rate to specified number.
A value of 0 means no limit.
Default is 0
Third Crisis Command List
Toggle Crouch
CVar: cl_crouchToggle
Recommended to be placed in system.cfg
Makes the crouch key work as a toggle.
Default is on
Toggle Zoom
CVar: cl_zoomToggle
Recommended to be placed in system.cfg
Makes the zoom key work as a toggle.
Default is on
Mouse Smoothing
CVar: i_mouse_smooth
Recommended to be placed in system.cfg
Set mouse smoothing value, also if 0 (disabled) there will be a simple average between the old and the actual input. (1.0 = very very smooth, 30 = almost instant)
Default is 0.0
Mouse Acceleration
CVar: i_mouse_accel
Recommended to be placed in system.cfg
Set mouse acceleration, 0.0 means no acceleration.
Default is 0.0
Mouse Acceleration Max
CVar: i_mouse_accel_max
Recommended to be placed in system.cfg
Set mouse max mouse delta when using acceleration.
Default is 100.0
Mouse Sensitivity
CVar: cl_sensitivity
Recommended to be placed in system.cfg
Sets mouse sensitivity.
Default is 30.0
Particle Collisions
CVar: e_ParticlesObjectCollisions
Recommended to be placed in autoexec.cfg
Controls what objects particles will collide with.
Default Value: Static (Low/Medium), Dynamic (High/Very High)
None: No particle collisions at all.
Static: Particles tagged for collisions will interact with static objects.
Dynamic: As with Static, but dynamic objects also.
Particle Motion Blur
CVar: e_ParticlesMotionBlur
Recommended to be placed in autoexec.cfg
Enables or disables motion blur effect on fast moving particles.
Default Value: Off (Low/Medium/High), On (Very High)
Force Soft Particles
CVar: e_ParticlesForceSoftParticles
Recommended to be placed in autoexec.cfg
Forces all possible particles to use soft intersections with geometry increases the cost but will all but eliminate hard edges on particles.
Default Value: Off (Low/Medium/High), On (Very High)
Tessellation
CVar: e_Tessellation
Recommended to be placed in autoexec.cfg
Enables or disables DX11 ALL tessellation.
Default Value: Off (Low/Medium/High), On (Very High)
Water Ocean Tessellation
CVar: r_WaterTessellationHW
Recommended to be placed in autoexec.cfg
Enables or disables DX11 tessellation for the ocean water surface.
Default Value: Off (Low/Medium/High), On (Very High)
Pixel Accurate Displacement Maps
CVar: r_SilhouettePOM
Recommended to be placed in autoexec.cfg
Enables or disables the Pixel Accurate Displacement Mapping (VERY GPU intensive).
Default Value: Off (Low/Medium/High), On (Very High)
Real-time Global Illumination
CVar: e_GI
Recommended to be placed in autoexec.cfg
Enables or disables real-time Global Illumination.
Default Value: Off (Low), On (Medium/High/Very High)
Real-time Volumetric Cloud Shadows
CVar: r_FogShadows
Recommended to be placed in autoexec.cfg
Enables or disables Real-time Volumetric Cloud Shadows.
Default Value: Off (Low/Medium), On (High/Very High)
Volumetric Water Shadows
CVar: r_FogShadowsWater
Recommended to be placed in autoexec.cfg
Enables or disables the Real-time Volumetric Shadows underneath water.
Default Value: Off (Low), On (Medium/High/Very High)
Screen-space Reflections
CVar: r_SSReflections
Recommended to be placed in autoexec.cfg
Enables or disables the Screen-Space reflections effect on glossy or reflective materials.
Default Value: Off (Low/Medium/High), On (Very High)
Depth of Field
CVar: r_DepthOfField
Recommended to be placed in autoexec.cfg
Enables or disables the depth of field blur effect.
Default Value: On
Explosion Blur
CVar: g_radialBlur
Recommended to be placed in autoexec.cfg
Enables or disables the radial blur effect applied after an explosion.
Default Value: On
Color Grading
CVar: r_ColorGrading
Recommended to be placed in autoexec.cfg
Enables or disables the artist controlled color grading post-processing effect.
Default Value: On
Sharpening
CVar: r_Sharpening
Recommended to be placed in autoexec.cfg
Controls the level of the post-processing image sharpening filter.
Higher values give more sharpening, but too high values will create artifacts
A value of 0.0 is off
Default Value: 0.25
Chromatic Aberration
CVar: r_ChromaticAberration
Recommended to be placed in autoexec.cfg
Controls the level of the post-processing chromatic aberration.
A value of 0.0 is off
Default Value: 1.5
Filmgrain
CVar: r_HDRGrainAmount
Recommended to be placed in autoexec.cfg
Controls the level of film grain applied to the final image to help alleviate artifacts from lack of colour precision in 32-bit colour displays.
A value of 0.0 is off
Default Value: 0.0
Bloom amount
CVar: r_HDRBloomRatio
Recommended to be placed in autoexec.cfg
Controls the level of bloom used to simulate over-bright areas of the screen
Default Value: 0.15
Bloom threshold
CVar: r_HDRBrightLevel
Recommended to be placed in autoexec.cfg
Controls the brightness level threshold used to compute bloom
Default Value: 1.0
Ambient Occlusion Method
CVar: r_ssao
Recommended to be placed in autoexec.cfg
Chooses the ambient occlusion method
Default Value: SSAO (Low/Medium/High), SSDO (Very High)
None: No ambient occlusion is used.
SSAO: Screen-space Ambient Occlusion.
SSDO: Screen-space Directional Occlusion.
Texture Pool Size (MB)
CVar: r_TexturesStreamPoolSize
Recommended to be placed in autoexec.cfg
Sets the size of VRAM that is available in a pool for texture streaming.
Value is in Megabytes, and may be clamped based on the amount of video memory detected
Default Value: 192 (Low), 384 (Medium), 512 (High/Very High)
Shadow Timeslicing
CVar: e_GsmCache
Recommended to be placed in autoexec.cfg
Saves GPU performance by updating distant shadows less often.
Default Value: On (Low) Off (Medium/High/Very High)
Shadow Casting Light Scale
CVar: e_ShadowsResScale
Recommended to be placed in autoexec.cfg
Controls the resolution of shadow maps used for individual shadow casting lights.
Value is an arbitrary multiplier, so doubling this will double the resolution of each light
Default Value: 3.4 (Low/Medium/High), 40 (Very High)
Tessellated Shadow Cascades
CVar: e_ShadowsTessellateCascades
Recommended to be placed in autoexec.cfg
Determines how many shadow cascades to apply tessellation for.
A setting of 0 disables tessellation in all shadows.
Default Value: 1
Shadow Pool Size
CVar: e_ShadowsPoolSize
Recommended to be placed in autoexec.cfg
Sets the size of the shadow pool render target increased size produces more resolution available for, and fewer artifacts in shadow casting lights (NOT including the sun). Value should be a power of 2 (128, 256,
)
If the pool is too small to fit the minimum size for the shadow casting lights, the GPU will thrash and performance will be severely impacted
Default Value: 2048 (Low/Medium/High), 4096 (Very High)
Sun Shadow Map Size
CVar: e_ShadowsMaxTexRes
Recommended to be placed in autoexec.cfg
Sets the size of each sun shadow cascade increased size produces more resolution available for sun shadows.
Default Value: 512 (Low), 1024 (Medium/High/Very High)
Global Illumination Timeslicing
CVar: e_GICache
Recommended to be placed in autoexec.cfg
Sets the number of frames to cache GI results for before regenerating
A value of 0 disables all caching and regenerates GI every frame
Default Value: 7
Global Illumination Iterations
CVar: e_GIIterations
Recommended to be placed in autoexec.cfg
Sets the number of iterations to perform when calculating Global Illumination
A higher number will reduce bleeding and lengthen the light propagation distance
Default Value: 10
Tessellation Distance Limit
CVar: e_TessellationMaxDistance
Recommended to be placed in autoexec.cfg
Changes the distance in metres where tessellation will stop applying to objects
Default Value: 30
Tessellation Triangle Target Size
CVar: r_TessellationTriangleSize
Recommended to be placed in autoexec.cfg
The length of a triangle edge in pixels to aim for when tessellating.
Default Value: 8
Grass Instance Animation Distance
CVar: e_MergedMeshesInstanceDist
Recommended to be placed in autoexec.cfg
Distance fudge-factor where interactive grass instances will stop animating.
Default Value: 4.5 (Low/Medium/High) 8.0 (Very High)
Grass Instance Max Distance
CVar: e_MergedMeshesViewDistRatio
Recommended to be placed in autoexec.cfg
Multiplier controlling where chunks of interactive grass instances will disappear in the distance.
Default Value: 50
LOD distance ratio
CVar: e_LodRatio
Recommended to be placed in autoexec.cfg
Controls how close objects drop to lower Levels Of Detail. A higher number means a longer distance before this drop happens.
Default Value: 4 (Low), 6 (Medium) 20 (High), 40 (Very High)
View distance ratio (General)
CVar: e_ViewDistRatio
Recommended to be placed in autoexec.cfg
Controls how close objects will stop rendering in the distance.
Default Value: 25 (Low), 35 (Medium) 100 (High/Very High)
View distance ratio (Vegetation)
CVar: e_ViewDistRatioVegetation
Recommended to be placed in autoexec.cfg
Controls how close vegetation will stop rendering in the distance.
Default Value: 21 (Low), 31 (Medium) 100 (High/Very High)
View distance ratio (Detail)
CVar: e_ViewDistRatioDetail
Recommended to be placed in autoexec.cfg
Controls how close certain objects marked as detail by artists will stop rendering in the distance.
Default Value: 19 (Low), 24 (Medium) 100 (High/Very High)